Game Projects

Bachelor Thesis
Developed a Unity-based VR simulation environment for training a humanoid robot digital twin. Implemented real-time VR control, inverse kinematics, and physics-based interaction systems. Developed recording and playback system for testing and movement analysis. Technologies: Unity, C#, VR, IK, Physics Simulation.

Video Demo

Unity Solo Game Project (Prototype)
Developed a physics-based Unity game prototype focused on climbing and balance mechanics. Implemented custom mouse-based player movement and physics-driven climbing systems. Developed enemy insect behaviour with IK-driven leg animation and environmental hazard systems. Designed level progression, audio systems, visual effects, and overall player experience. Technologies: Unity, C#, Physics Systems, AI Behaviour, Animation Systems.

Video Demo

University Game Jam Project (Team of 5)
Developed a dedicated gameplay level as part of a team-based game jam project. Designed gameplay mechanics using a modular component-based architecture. Implemented systems including player movement, combat, enemy AI, targeting, inventory, spawning, health management, and UI. Collaborated with team members using Git-based workflow. Technologies: Unity, C#, Git

Video Demo Itch.io

Game Jam Project
A small arcade-style game focused on timing jumps and quick reactions.

Itch.io

Gift Chimney Game
Arcade game created during a game jam. The goal is to throw gifts into chimneys.

VR Training Prototype
Experimental VR project focusing on interaction systems and physics-based movement.